Class_name = "CBatchExplosion"
object_name = "Explosion"

//   =50,   51,  200

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\air\explPetrolTank.epl",false
visualradius=16
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS
SoundScript="LuaScripts/Sound/explosions/Plane/fueltank.cfg"
ExplosionPower=1.0

LiveTime=10.25
AnimationTime=10.25
Ranges=1,0.01,0.99,0

//  Sphere Hit,  

Radius=43.6	//    ,   
TNT_equ=50	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	165,82719,	0,165439
ArmorFoug=3.1,-1,	4,1825,		0,3649
ArmorFoug=13.4,-1,				0,193
ArmorFoug=26.4,-1,				0,50

//  
ShrapnelQuantity=3306
FragmentMass=0.0006
//  : , ,  (,   )
ArmorShr=0.0,1556,	85,73,	68,183,	0,293
ArmorShr=4.3,1331,	49,54,	40,134,	0,214
ArmorShr=21.8,663,	4,13,	3,33,	0,53
ArmorShr=43.6,294,					0,10